V1.4: Bug Fix, Dev Playthrough



Well I didn't think I'd be touching this project ever again, but here we are.

I decided it would be interesting to record a video of myself playing Ja Wizardman and providing some behind-the-scenes details, similar to the one I made for Out Of Order several months back. Since Ja Wizardman is not only a much longer game, but a far more ambitious  project with more stuff that almost made it into the game, I'll also show off some cut content that was axed later in development, and some ideas that never made it out of planning.

While I was recording the video however, I noticed not only how much the music drowns out other sounds in the game, but one of the major quest lines is hard blocked by a misplaced check in a dialogue tree. Since I had to plug a few holes when making the video, I decided I'd release the updated build because why not. The game overall is still just as broken as it was before, its just that now you can finish it and its easier to not destroy your hearing.

Hopefully you enjoy the video, I think I improved my editing skills. I would like to do more smaller videos, possibly focusing on some of my cancelled projects, but I don't know when/if I'll get around to those.

Now for the patch notes:

Features

  • Added separate slider for music volume
  • Added option to skip ending slides
  • Added new sign near start to help direct player

Fixes

  • Lowered volume of several sound effects and music
  • Removed debug movement indicator from Vasemor
  • Removed dialogue check which made Federal Legion ending inaccessible
  • Increased stamina recover speed to reduce tedium

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