V1.1 Update


Fixed a number of things I didn't have time to in last nights initial build. Also added a couple minor touches that add a bit of polish without changing the game too much. This will be my last update during the jam unless a major bug is discovered.

Changelog

  • Kaiju changes animations in the background properly
  • Enemies less likely to stop after attacking or being staggered
  • Added more lights to make game more playable
  • Updated game icon
  • Rebuilt navmesh to include vehicles
  • Added pause menu with basic settings
  • Player now booted to menu upon death
  • Hint text no longer disappears after first hint
  • Enemies now have a sound effect to play when they first see player, makes noticing enemies easier
  • Fixed enemy vision angles to allow them to see player better
  • Added flickering light to first infected encounter

Files

evac-1.1.zip 656 MB
4 days ago

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