Improve My Game Jam 17 Update
Mons Badonicus » Devlog
With the Improve My Game Jam this week I finally got an excuse to update Mons Badonicus. This is a mostly cosmetic update, the only major mechanic update is that projectiles actually collide with units, meaning they'll actually do damage now!
A few old bugs are still present, the combat is still a janky mess, and there's still plenty of polish needed. I've effectively only put in a few extra days of work into the game after the Historically Accurate jam ended. It'll be a long while before Mons Badonicus approaches anywhere near an ideal state, but the dream of a Total War clone lives on...
(Shot of new UI look)
Features
- Improved camera control, vertical movement is now disconnected from camera rotation
- Minimap now accurately displays unit positions
- Massive UI overhaul that should hopefully make the game less confusing and a bit less bland
- Made unit info panel much larger and focused in center of screen so its easier to read
- Added sound effects when selecting units
- Added sound effect for toggling unit abilities (e.g Fire At Will, Skirmish Mode)
Fixes
- Removed isTrigger property from unit colliders, thus enabling projectiles to work
Get Mons Badonicus
Mons Badonicus
A real-time tactical recreation of Arthurian myth
Status | Released |
Author | Enygmatic |
Genre | Strategy |
Tags | 3D, Alternate History, Celtic, Fantasy, Fast-Paced, Historical, Medieval, mythology |
More posts
- 2021 In ReviewDec 31, 2021
- Postmortem: Total War In A WeekAug 01, 2021
- (Yet Another) New Game!Jun 27, 2021
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