Capstone Project Release: Stealth, AI, New Level


This update is coming way later than I expected, almost a year late actually. But I decided to finally upload the latest build of Sub Mortis, which is basically the version I submitted as my final project in university, with some bug fixes and improvements to the AI, UI and physics interaction. For anyone interested I did get an A+ on the capstone project course, but my supervisor only played the first few minutes of the prototype level.

With that in mind I will warn that although I had several months to work on the project overall, the process of actually building the level and putting everything together was done in about in 3-4 days with very little sleep. So there are many aspects that are quite rough or just bland looking. Hence why I still call this a prototype.

It will probably take between 10-20 minutes to complete the level, assuming you don't die. Unfortunately, Sub Mortis predates the save system I created for a later project, so if you die you have to go right back to the start.

This is also the first released build of a game that has music done entirely by myself. I don't think the music is anything great but its fairly fitting and atmospheric.

This will probably be the last major update for at least a year. This project has a lot of messy code and feature implementations that have been done much better in later projects (Stalewater, Mons Badonicus, the cancelled Vampire: The Masquerade fan-game), and will be further improved by the games I have planned for this year. Starting fresh will make my life much easier, and I'm confident the next major version of Sub Mortis will be a marked improvement over this one.

Enjoy!

Features

  • Original music
  • An agile AI Monster with the ability to react to sounds
  • Vastly expanded game world
  • Player can now take damage and die
  • More physics objects
  • Phone widget redesign
  • Improved lever physics interaction
  • Variable footstep sounds based on materials
  • Added separate volume sliders for music and sound effects
  • Added blur effect when examining objects

Fixes

  • Fixed various spelling and grammatical errors
  • Lowered audio of certain sound effects to be less harsh
  • Removed non-functional game options from settings menu
  • Monster now properly switches between movement states (jump, crawl, run, walk)
  • No longer a loud clanging sound at the start of game
  • Dropping screwdriver now spawns an item pickup
  • Dropping server room key now spawns the proper item pickup
  • Removed confusing password puzzle

Files

SubMortisPrototype_0.2.1.zip 336 MB
Mar 27, 2022

Get SUB MORTIS

Leave a comment

Log in with itch.io to leave a comment.