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SUB MORTIS

SUB MORTIS

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Devlog

  • Capstone Project Release: Stealth, AI, New Level
    March 27, 2022 by Enygmatic
    This update is coming way later than I expected, almost a year late actually. But I decided to finally upload the latest build of Sub Mortis, which is basically the version I submitted as my final pro... Continue reading
  • Improve My Game Jam 14
    March 29, 2021 by Enygmatic
    I finally got around to rebuilding the original demo room with updated mechanics and using Realtime CSG this time instead of just stacking cube gameobjects. Yes this is still just one room, but there'... Continue reading
  • Improved Interactivity & QOL
    February 25, 2021 by Enygmatic
    The first in a long series of updates is now here! After getting some good feedback from last weeks build, I implemented a number of quality of life features and fixed several bugs. New Features Hints... Continue reading
  • Announcing New Game
    February 18, 2021 by Enygmatic
    Well it's that time of year again where I make a devlog about an overly ambitious new project. This time I'm going for something wildly different from my usual material... I have released a short prot... Continue reading
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